All right, let's start making our lava pool.
And I am about in the center of the world.
If you remember, at the end of the terrain video, I made this cracked lava spot about in the center.
So I'm going to add a part.
I'll add a cylinder and we'll get it closer to the center.
There we go.
Collisions are off.
So when I hit rotate, I'll be able to rotate it without it going in the ground.
There we go.
And let's call this lava pool.
So I got my part.
Lava pool.
Cool.
Let's make it really red.
So I went to my brick color.
If you didn't see that, I made it really red.
I'm going to go to the material and I'm going to click on Cracked Lava.
There we go.
Let's go down to size four.
Now.
I'll make it 0.5 comma five, comma five.
Right.
And let's move that to the ground.
I'll turn collisions on, hit the move, bump it to the ground, turn collisions off.
Now let's go to our terrain editor.
Click that, go to edit and let's grow some basalt around it.
Right, Because it looks kind of funny like that.
You know what?
I'm going to move this just a little bit so it's more centered.
There we go.
Cool.
All right, grow.
That's a that's a big base size.
I change my base size down to like one and then strength maybe 0.3 ish, it looks like at some decimal
places.
Let's go to a plane.
LOC hit off and select basalt.
I'm just going to go around.
I grow this area up a little bit.
That should work.
That might even be more than I need.
That's fine.
Maybe a little more here.
Cool.
Let's go ahead and close that.
And now I'm going to make this bigger so that it goes inside in the seams of this basalt.
So let me go to my scale, make sure collisions are still off like this.
Bigger.
Blue.
Here we go.
All right, now, we don't have any we have a little bit of a seam right here.
Can we can we fix that?
You know what I can do?
I can push it down a little bit.
Move.
That shall work.
That's pretty good.
No seams.
It's looking good.
All right, let's add some smoke to it.
Right.
So I have my lava pool.
I'm going to have more than one part in here because I'm going to have smoke parts.
So I'm going to right click on Lava Pool Group as model, and then I'm going to call this lava.
I'm going to open up lava.
I'm going to add a part, hit the plus part.
This is going to be my smoke part.
I'm going to call it smoke part because I'm going to add smoke to it.
So I don't want two things with the same name.
Smoke part.
We're going to get that anyway, but we're going to try to limit that.
All right.
Now let's make the size of that smoke part one by one by one.
It's going to be small.
It's just going to hold smoke, right?
It's going to be invisible, too.
So maybe move that here and let's turn can collide off.
Anchored on.
Scoot that in the ground.
Transparency one.
And while we're thinking about can collide and anchored let's do that to our Liverpool Liverpool.
Can collide off, anchored on because we want to sink into it.
Right?
And we want it to go into the ground when we make it smaller.
All right.
So let's go back to our smoke part.
Let's add some smoke as m o smoke.
Gary, a lot of smoke.
You're not going to get as much when you're playing because usually the the settings for the player
have a little bit less particles that are being spewed out.
Right.
It depends on the player's settings.
So we'll make opacity point to five.
Play around with it.
We're going to take a look at it a second.
Let's get our smoke part.
We'll do a control.
DH Remember, collisions are off so it'll duplicate in place.
Maybe drag this.
I think I'll do three parts and do a control DH Drag that over here.
That should work.
Let's play it.
Let's do play from here.
Right.
Play here.
That way we don't have to run to it.
That's pretty good.
It's filling up.
Nice.
See, there's a much less smoke here.
Cool.
I think that's going to work.
Let's add a sound real quick.
Stop.
Go to your toolbox.
Go to audio under the marketplace.
And I found one that was pretty good.
It's called lava.
I think it was like s f x.
And what we got.
Yeah.
Yeah, that'll work.
Let's put it on the pool.
So let's click Liverpool hit insert, and then on that larva.
SFX we're going to hit looped.
We're going to hit playing.
Let's see what we got.
Let's hit the play here.
Yeah, that's pretty good.